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LocoCycle Update: Xbox 360 and Steam Coming on Valentine’s Day

01/29/2014 – Man, I love this painting that Brandon did of I.R.I.S. punching a Big Arms train so hard that it derails.  So awesome. Speaking of trains…I’ve got an update for you on LocoCycle.  We finally have a release date for the Xbox 360 version: Valentine’s Day! On Feb 14th you’ll be able to choo-choo-choose […]

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LocoCycle LAUNCHED!

11/22/2013 – The day has finally come, the launch of Xbox One and our wildest game yet, LocoCycle! We hope you jump in and take LocoCycle for a ride.  We had a lot of fun making it, and we want you to have a lot of fun playing it.  If you feel like getting a […]

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LocoCycle Live Action!

11/06/2013 – Hey guys!  Today we’re unveiling a new aspect of LocoCycle that we’ve purposefully been silent about for what feels like forever now, even though we couldn’t wait to show you… LocoCycle makes use of extensive live action sequences to tell our story about I.R.I.S. and Pablo escaping the clutches of Big Arms.   […]

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Post PAX Post

09/09/2013 – Wow, another PAX come and gone.  I can’t believe how much of a whirlwind these events are.  As it turns out my fears about the PAX booth were unnecessary because this show was a huge success!  Not only for the booth setup, but for LocoCycle as well.  A big shout-out goes to my […]

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Ready…Set…PAX!!

08/27/2013 – Hey Everybody!  PAX kicks off this weekend!  I’m always excited, but this time I’m a little bit nervous too since we have an all new booth.  Unlike our last booth design, this one is dedicated to giving you maximum hands-on time with LocoCycle on Xbox One, and thankfully I didn’t have to build […]

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